resources
This is an organic list of resources I'm going to keep updated for pedagogic use. I wanted to share the list of resources, tutorial pages, art communities and overall, interesting and useful links that I tailored for my students in hopes it's useful for more people. Your mileage may vary, of course, but here are some bits of internet and books which I found informative, helpful, interesting and/or inspiring and I wish I had back in the day when I started this little adventure. I'll be uploading this list regularly if time allows. Hope you enjoy it!
Tutorials and learning
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Chris Oatley Academy. Ex Concept Artist for Disney that now teaches art and hosts a webpage full of resources like brushes and tutorials, some of those paid. He hosts interviews with professionals in his YouTube as well: https://chrisoatley.com/
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Conceptart.org. One of the biggest and most active communities dedicated to concept art and learning. http://www.conceptart.org
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Control + Paint. A lot of tutorials, brushes and learning material: http://www.ctrlpaint.com/
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Draw a Box. Excellent page to start from the very bottom, good tutorials and materials: http://drawabox.com/
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Gnomon Workshop. Webpage of the renowed Gnomon Academy of VFX, Games and Animation. Its online page provides paid access to a HUGE library of tutorials and online courses: www.thegnomonworkshop.com
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Gumroad. Portal to sell your own content. Many great artists and teachers have affordable or even free tutorials and workshops for download in there. Just search for their name: https://gumroad.com/
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Level Up. Made by Wojtek Fus, Jonas de Ro and Dareck Zabrocki, three polish concept artists. Online learning community of concept art and digital illustration with a strong YouTube channel that host regular demo sessions with professional artists and hold a thriving facebook/social media community. Their page is also full of video tutorials and resources like brushes: http://www.fusroda.com/
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Shaddy Saffadi’s webpage. Here you can find his studio’s portfolio, resources, examples of stylized concept art and photobashed concept art and his brushes and tutorials: http://www.shaddyconceptart.com/
Reference and textures
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CG Textures. Paid-Free hybrid photo texture library for your specific texture needs. Nicely stored in categories and high-res: http://www.textures.com/
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Google Images (duh). The most interesting features are the royalty free filter and the reverse-search: https://www.google.com/imghp
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Photobash.org. Photo ref and bashing library made by concept artists for concept artists and matte-painters: http://www.photobash.org/
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Pinterest. Great site for reference and inspiration hunting and organization without having to spend precious HDD storage: https://pinterest.com/
Bibliography
FUNDAMENTALS
SPECIALIZED CONCEPTS
ARTBOOKS AND REFERENCE
Events
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Non Stop Animation. Barcelona, Spain. http://www.nonstopbarcelona.com/seminar/
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IFCC. Zagreb, Croatia. https://ifcc-croatia.com/
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IAMAG. Paris, France. http://www.iamag.co/features/iamag-master-classes-18/
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Industry Workshops. London, UK. http://www.industryworkshops.co.uk/
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Trojan Horse was a Unicorn. Valletta, Malta. https://trojan-unicorn.com/
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Promised Land. Łódź, Poland. https://www.promisedland-artfestival.com/en
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Playgrounds Festival. Netherlands. https://weareplaygrounds.nl/
Portfolio building
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ArtStation. Artistic social media with a strong focus on professional entertainment art. Much cleaner and simple than other options and even holds a job board. It is mandatory to have a presence here; Very good site for a simple free portfolio: https://www.artstation.com/
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Carbon Made. Very similar to Cargo Collective feature and price-wise: https://carbonmade.com/
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Cargo Collective. Host site specialized in portfolios. Few options but clean and nice to use: http://cargocollective.com/
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Deviant Art. Biggest generalist creative social media and exposure site. Pretty much everyone know and use this site. amateurs and pros alike: http://www.deviantart.com/
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Weebly. Hosting site. Affordable and simple, but somehow limited in design options: http://www.weebly.com/
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Wix. Hosting site with very powerful tools for customization:
http://wix.com/
Art portfolios
Here are some portfolios worth spending a couple of minutes browsing for inspiration and reference:
THE CLASSICS
You should know these: They are the Blues before the Rock and Roll. Founding fathers of entertainment art and the ones who first embraced and led the transition from analog to digital:
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Jean Giraud Moebius. He was one of the most influential, if not the most, influential comic book artist and illustrator of the past century. Master of line and flat color. His designs, drawings and influence can be found and felt all over contemporary entertainment art: http://www.moebius.fr/
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Mary Blair. Set the tone for all disney-style animation and its successors: http://magicofmaryblair.com/
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Ralph McQuarrie. Recently passed away but left an enormous legacy for concept art, matte-painting and industrial design, specially in sci-fi in movies being the main designer in series and films such as Star Wars, Battlestar Galactica and Star Trek amongst dozens of others. He’s got no unified portfolio but his pictures and influence can be found all over: http://dflund.se/~ola/Starwars/StarWars/
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Syd Mead. Founding father of modern sci-fi imaginery and main influence in the aesthetics of some of the most influential films in history: http://sydmead.com
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Hans Rüdi Giger. Swiss painter that shaped the world of movies, entertainment art and illustration of the 20th and 21st century, specially known for his work in Alien. https://art.vniz.net/en/giger/
THE PROS
These artists are currently active in the industry and have achieved world-wide recognition thanks to their quality and work. They were once in your place and got there through hard work and practice. They're no superheros but its important their names ring a bell because they are marking the style of today in movies, animation and videogames. There’s tons of other artists at the same or higher level, of course, and I’m biased towards sci-fi environments so it’s important you make your own “fanboy list” with your own styles and visions for reference and inspiration. In no particular order:
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Shaddy Safadi. Already mentioned him earlier: http://www.shaddyconceptart.com/
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Nicolas Sparth Bouvier. Great concept artist with instantly recognizeable style; Flat colors and simple shapes to produce epic designs and compositions: http://www.sparth.com/
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Jama Jurabaev. Amazing use of textured brushes and negative space and composition. You can download his brushes as well: http://jamajurabaev.com/
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Eytan Zana. Simple, powerful color schemes, finish and composition. King of rocks: http://ezdraws.blogspot.fr/
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Nicholas Gindraux. Good near future concepts and moody interiors: http://ngindrauxportfolio.blogspot.fr/
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Ryan Church. Concept artist and/or art director for half of recent hollywood blockbusters from Star Wars Episode 1 on: http://ryanchurch.com/
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Maciej Kuciara. Concept artist, matte-painter and illustrator. Amazing finish and photo-realistic style: http://www.kuciara.com/
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Jonas de Ro. CA for some very well-known franchises: http://www.jonasdero.com/
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Wojtek Fus. Brillant freelance illustrator and designer: https://www.artstation.com/artist/fus
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Ben Mauro. One of the pioneers of photo and 3D techniques blended in with digital painting: http://www.artofben.com/
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Andrée Wallin. Concept artist in huge franchises with equally huge and imposing compositions: http://andreewallin.com/
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Jan Urshel. High-profile concept artist for the entertainment industry. Great quality: http://hendrix-design.com/
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Noah Bradley. Illustrator and concept artist famous for its environments for Wizards of the Coast: http://www.noahbradley.com/
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Dan Luvisi. Illustrator and digital concept artist that’s carving his way out from high-profile franchises into his own IP: http://www.danluvisiart.com/
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Ian McQue. Art director of Rockstar now freelance artist working in film. Great personal work involving rusty flying ships and amazing, interesting shapes and colors with a very particular style: http://www.beautifullife.info/art-works/the-futuristic-world-of-ian-mcque/
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Virginie Buordin. Not only concept artist qnd illustror in the past, she now leads a team of entertainment designers for studios such as MPC, Universal and Disney Pictures as art director: http://www.virginiebourdin.com/concept-art/
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Nacho Yague. Spanish concept artist with strong ties to Ubisoft franchises and an amazing production: http://nachoyague.net/
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Simon Stalenhag. Absolutely brillant digital painter with beautiful compositions, colors and finish: http://www.simonstalenhag.se/
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Jose Daniel Cabrera. Yet another amazing digital painter that works as a concept artist for Sony and as a freelance for studies like Games Workshop: https://www.artstation.com/artist/thrax
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Sergi Brossa. Stylized technique based on a blend of European and Asian cartoon style, great lightning through colorful compositions: https://www.artstation.com/artist/sergibrosa
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Titus Lunter. This guy's mastered photobashing in environment design. He's got some amazing demos on YouTube: http://www.tituslunter.com/
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John Park. Concept artist for the high-profile movie industry and more. He's got some great libraries and demos as well: http://www.jparked.com/
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Kai Lim. Great illustrator for some famous IPs. Very colorful and intense: http://ukitakumuki.deviantart.com/
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Feng Zhu. One of the big names in concept art. Manages a famous school of design in Singapore and does a lot of tutorials and demos both paid and free: http://fengzhudesign.com/
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Donglu Yu. She's worked for IPs such as Assassin's Creed, Far Cry and Deus Ex. Astounding photographic colors and finish: https://www.artstation.com/artist/donglu
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Chris Oatley. Ex character concept artist for Disney. Holds a lot of tutorials and interviews in YouTube and manages an online school of art, good stylized character design: http://chrisoatley.com/art/
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Scott Robertson. One of the best industrial designers at the moment. He's got great linework and design skills. A veteran when it comes to teaching and tutorials: http://cargocollective.com/drawthrough
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Craig Mullins. One of the absolute best concept artists and illustrators in incoroporating and keeping classic painting techniaues and finish: http://www.goodbrush.com/
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Darek Zabrocki. Very interesting painterly style and pallettes: http://www.darekzabrocki.com/
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Brandon Liao. Amazing blend of western and asian techniques and styles. Very painterly and sketchy looking result: https://www.artstation.com/artist/epicloot
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Marc Brunet. Experiences artists who's worked for Blizzard, amongst other projects. Specialized in female characters within stunning backgrounds. Founder of Cubebrush: https://www.artstation.com/artist/Bluefley
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Theo Prins. Best known for his Guild Wars 2 concept art, a master of abstract figuration and color composition: http://www.theoprins.com/