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Farlight Explorers
Farlight Studios, 2014-2015, PC/Steam

Art director & Lead concept artist

Farlight Explorers is an open-world, sandbox sci-fi indie game. You explore the galaxy, settle on a planet and build up an industrial complex that eventually provides the means to build a spaceship and discover new worlds.
We decided on a 70-80s sci fi look (Alien being a big inspiration) but modernized through recent influences (Mass Effect and Moon, the movie, mainly) with special emphasis on the props the player builds and interacts most of the time.

The game is continuously expanding and getting deeper gameplay and visuals.

Minions of Steel
Alien Labs, 2014, PC/Steam

Concept artist

Minions of Steel is a post-apocalyptic RTS/FPS mash-up where you can command your armies as Genei, a heavily advanced AI, and assume direct command of any of your units.

I developed several environments for the game as well as illustrations, props and characters.

Omegatech
Megaworld Studios, 2014, Android/iPad

Concept artist

Omegatech is an AA tier 3rd person shooter action videogame based on the premise of adaptable AI and a very stablished stylized aesthetic. 

As environment concept artist for the first setting of the game my goal was to merge a highly-contrasted cyberpunk-inspired sci-fi aesthetic with a slightly oriental vibe. The main inspirations here were Syd Mead and Masamune Shirow.

Several projects
Ironbelly Studios, 2014, Various platforms

Concept artist

Ironbelly is an online art outsourcing studio focused on videogames and animation projects.

I've had the chance to take part in several of their projects, at least four different videogames for various platforms mainly as environment concept artist but also as illustrator for different clients.

Images coming soon.

Stress Taxi/Hover Cabs
Thousand Gears Ltd, 2013, Android/iPad

In-house concept artist


Concept art and illustrations for heavyily-stylized TBR videogame project including props, characters and environments.

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